![]() ![]() ![]() (There might be some exceptions to that rule in the game, though. We want the player to feel like he is at the mercy of his enemies, which he literally is. When you have the option to fight back, it gives you some reassurance that you can possibly end up on top of things. Being defenseless adds a tension that can't be present in a more action-oriented game like Resident Evil. We don't pretend that Visage will be one of the scariest game you'll ever get to play, but that's definitely what we're aiming for. What does that bring to the experience of Visage? SadSquare: From the very start of the project, we really put forth the idea to make the game as scary as we possibly can. There are no weapons in Visage and the player has no way of defending themselves.
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